Zondision LFD All-in-One Installation and User Guide

1. Base Installation of the All-in-One

  1. Remove the base assembly and the all-in-one unit from the packaging;
  2. Align the metal positioning pins on both sides of the base with the corresponding slots on the stand and insert firmly until fully engaged;
  3. Tighten the securing screws at the bottom of the stand to complete the base installation.

2. Preinstalled Software Introduction

2.1 3ds

3ds is the background service software of the all-in-one. In LFD mode, it provides eye-tracking data and controls the operating mode of the display's built-in 3D chip.This software must be running to enable the all-in-one's LFD mode; otherwise, related functions cannot be activated.

2.2 3DRenderer

For users who need to view 3D videos, 3D images, and 3D models, our 3DRenderer software is available for download. It supports opening and playing various formats of 3D models (e.g., .obj, .fbx, .stp) and media files (e.g., Side-by-Side (SBS), Top-and-Bottom (TAB) format videos and images).

2.3 Z2dGames

For gamers, our game manager client Z2dGames can be downloaded. The platform aggregates resources from major platforms such as Steam and Epic, automatically identifies and lists games compatible with LFD experiences (covering AAA titles, classic games, and indie games, with weekly updates of newly supported games). Core LFD features include:

  1. One-click LFD mode activation with optimal parameter matching;
  2. Built-in 3D Sense adjustment panel for real-time depth intensity adjustment and 2D/LFD mode switching;
  3. Eye-tracking calibration to ensure the best stereoscopic effect.Additionally, the platform supports modification functions for over 5,000 games. A gamer community will be added in the future to facilitate communication and provide more LFD gaming experiences.

2.4 Software Updates and SDK Download

The latest versions of the aforementioned software (3ds, 3DRenderer, Z2dGames) can be downloaded and installed from the download page of the official website (www.zondision.com). The website also provides Software Development Kits (SDKs) for developers, supporting mainstream development environments such as Unity, Unreal Engine (UE), and C++. 3D application developers can quickly integrate LFD display functions and select the appropriate version based on project requirements.

3. Switching Between 2D/LFD Display Modes

3.1 Automatic Switching

2D/LFD mode can be switched automatically in the following ways:

  1. When opening 3D models or 3D media files with 3DRenderer, the software will automatically trigger LFD mode;
  2. When launching LFD-compatible games via Z2dGames, the platform will link with the display to switch to LFD mode;
  3. 3D applications developed with the official SDK can preset mode switching logic in the code to automatically match application operations.

3.2 Manual Switching

To display 3D content with non-official software (requiring output of standard SBS format left-right split-screen images in full-screen mode), switch modes manually using one of the following methods:

  1. Hardware button: Press the dedicated "2D/LFD" physical button on the back of the all-in-one;
  2. Keyboard shortcut: Use the default combination Alt+Q (customizable in the "Settings - 3D Mode Shortcut" menu of the 3ds system tray).When the display is already in LFD mode, the above methods can switch back to 2D display.

3.3 LFD Indicator Light

The front-panel LFD indicator light remains steadily on when the display is in LFD mode and turns off in normal 2D mode. The indicator status allows quick determination of the current display mode.